Everest Challenger® – World’s first table-top simulation of climbing Everest
Climb your own “Everest” with Everest Challenger®!
Introducing a great, fun, interactive teambuilding and leadership tool about climbing Mt Everest, and geared towards:
- Workshop/seminar leaders
- Project management professionals
- Educators and teachers
- Human resource development officers
- Facilitators
- Adventure-learning / experiential educators
- Consultants
In Everest Challenger®, the world’s first tabletop simulation of climbing Everest; teams of between 5-7 participate in an indoor table-top challenge simulating the leadership dilemmas, challenges and team behaviours to take your team to the top (while keeping your integrity!).
Description
CLIENTS – who have used Everest Challenger® include:
- International Flavours and Fragrances (IFF)
- Jones Lang Lasalle
- Lenovo
- Bunge
- Ministry of Health Holdings
- FEDEX Global Leadership Institute (Licensee) – U.S. Licensees
- University of Georgia (Terry College of Business) – U.S. Licensee
- Boy Scouts of America – – U.S. Licensee
- Chartis
- UBS
- L’Oreal
- Rane (India)
- Ministry of Health Leadership Centre (Singapore)
- Taiwan Sports University – North Asia licensee
- Duncan Chessell – Australia licensee
- Blue Peaks Consulting – South Africa licensee
- KwaZulu Natal University – South Africa licensee
- Blueprint Leadership – USA licensee
- Hundred Camps Pvt Ltd – India licensee
- Taj Hotels Group – India licensee
- AL Consulting – Spanish licensee
- Exploratist – Romanian licensee
- WildGuanaBuana – Egyptian licensee
- CRICT consulting- Malaysian licensee
- Equlibria – UK licensee
- Luis Macklif – Ecuador licensee
- Ministry of Health Holdings – Singapore licensee
- Changi Airport Emergency Services – Singapore licensee
- I-Grow – Singapore licensee
- Stg8e – Hong Kong licensee
- Business Saga – Romanian licensee
Teams will ‘climb’ Mt Everest with almost all the authentic constraints of an expedition, brave foul weather and other obstacles. With the assistance of the workshop leader, teams will question their own assumptions on matters such as:
- Leadership effectiveness
- Team dynamics and selection
- Collaborative vs. competitive behaviours
- Risk vs reward attitudes
With a great half-day format for the game, experiential learning facilitators or workshop leaders can use this tool to provoke further progress on conference goals, optimise energy levels in lengthy meetings or multi-day events and/or draw metaphors to the advantage of the meeting’s outcomes. The game is ideal of those aged 18 and above. A mobile app version is in development for 2020.
Great for:
- Teambuilding indoors
- Workshop participants desiring a more cerebral experiential challenge
- Optimising energy levels of multi-day meetings
- Motivating staff
Giving new insights, and a complement to any existing leadership or team development process
Workshop leaders will benefit from a detailed facilitator manual, guide cards, video clips and dedicated online support to help them introduce a new way to develop teams and have fun at the same time. Depending on georgraphical location, a train-the-facilitator programme may also be conducted. Licensing and upgrade options exist.
See http://www.everestchallenger.com for more details, or our Facebook page with up to date videos, and photos from around the world, or contact us for more details
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